Points 1 to 6 are called the home board or inner board, and points 7 to 12 are called the outer board. The 7-point is referred to as the bar point and the 13-point as the mid point.Hoyle's Rules of Games, Eighty-second printing. 1983 MovementAt the start of the game, each player rolls one die, and the player with the higher number moves first. The players then alternate turns, rolling two dice at the beginning of each turn.After rolling the dice a player must, if possible, move checkers according to the number of pips showing on each die. For example, if he rolls a 6 and a 3 (noted as "6-3") he must move one checker six points forward, and another checker three points forward. The same checker may be moved twice as long as the two moves are distinct: six and then three, or three and then six, but not all nine at once. If a player rolls two of the same number (doubles) he must play each die twice. For example, upon rolling a 5-5 he must move four checkers forward five spaces each.A checker may land on any point that is either unoccupied or is occupied only by a player's own checkers. It may also land on a point occupied by exactly one opposing checker; such a lone piece is called a blot. In the latter case, the blot has been hit, and is placed in the middle of the board on the bar, the divider between the home boards and the outer boards. A checker may never land on a point occupied by two or more opposing checkers, thus, no point is ever occupied by checkers from both players at the same time.